jmcclelland85: I got 12 Mbps DSL here in Pennsylvania and that is the fastest the
telephone comany provides
Charlie Jones: DSL is slow
Daniel: Thanks for the video we have ATT UVerse here in the Silicon Valley and love
Daniel: Get a dog(:
Jeremy's Transit & Tech: Not sure what world these guys live in, but it's Teksavvy 120 Mbps cable
ViperTechnologies: were you using eastlink for the cable test cause that seems afully slow....
also for the love of god check out www.speedtest.net -_-
kalef1234: lumos economy internet 2.7mbps down .6 mbps up fml
Tyler Miller: dsl is much easy to hack then cable when i had dsl i was all ways getting
virus when i got cable i stop getting virus
Basil Minhas: FTTN DSL > FTTN CABLE
ridiculousrobby: Or get verizon fios they have fast internet speeds
anand rai: Can't believe how far technology has gotten.. looking back 5 years before
seems like looking at a completely different world
Basil Minhas: Cool these guys live in Toronto. not far from me.
Aicx Medina: what feline breed is that???? so cute!! the black one is o big.. :)
junior fio: YYYYYYYEEEEEEAAAAAHHHHH!!!!!!! GO SEATTLE!!!!!!!
ridiculousrobby: Just get comcast xfinity they have some of the fastest internet speeds up
to 300 Mbps
Gamer Jay: Paying for 25up 5down from CenturyLink switching next week to Comcast and
hope cable provides some consistency.
cod2025: Dude wanted to beat that cat's ass!
Chris Powell: dsl not for gaming nope nope nope...
Fraznor: DSL from Verizon advertised as "up to" 3Mb/s down 768Kb/s up Price varies
from $29.99/moth to $35.00/mo depending on promo etc. They took away
everyone's FTP access for the personal web space last year. You can only
use their site builder now. Soooooo may dump them within the year. I had
multiple web sites hosted there including w w w . queensbridge . us/ Wife
and I are often both on line at same time, no problems even with one of us
paralogos: Most of Europe is getting VDSL (50+ Mbps) and FTTH (much more) and North
America is still stuck with cable... what's the deal with that?
MrCmax03: Here are your speeds: Dwnld/Upld....384K/384K, 768K/384K, 1532K
/384K(1.5M), 3008K /768K(3.0M), 6016K/1532K(6.0M).....Your DSL might not be
connected correctly in your home...with a dedicated DSL line and an
incorporated DSL/pots filter at the NID!
Fraznor: In NYC Just did speedtest: 2.95Mb/s down .72Mb/s up 46ms ping to Secaucus
NJ [<50miles] w w w . speedtest . net/result/1992404137.png
gophop: I'll take a shot... 2005?
labratsland: sure is sheek1983 that episode was shot in 2008
InvisiMan2006: what year was this video recorded in? The speeds you guys are talking about
are below the lowest plans available in 2012.
SKUNKBALLScom: CABLE > DSL
MegachinimaThugs: they are totally doing each other
aj236s: Cant beat Dail up 56k baby :-)
oldspammer: If those ping times were optimized for your connection by some kind of
traffic shaping, but your gaming data traffic was not, that would be bad in
terms of server lobby "delay handicapping." Whatever software was using
these metrics might "have to" help out the less fortunate players by
letting them see you earlier than you them, or score your hits with
compensating delays inserted, etc? What gaming platform are you using for
counter strike, etc?
Bradley Peters: One point to add is that your dsl access depends greatly opon where you
live. I work for a small telco and we put dslams in remote cabinets so any
of our rural customers can get at least 5 meg. We border centurylink where
there rural customers cannot even get dsl.
oldspammer: Controlling how many cores in use would be unnecessary overhead of checking
for this, then doing a call back when a logical core becomes available. In
the Windows API, CreateProcessEx() would be used by the game engine
developers to create a new process space capable of inter-process
communications, or creating its own multiple thread tasks. This would leave
the processor core tasking to Windows & it wouldn't care how many cores
there are & would take advantage of hyper threading if available.
oldspammer: A Xbox live friend just clarified for me that if any telephone handset
remains plugged in that isn't even used, but remains connected on an un-DSL
filtered phone line, those phones will be the cause of the DSL
disconnecting when a phone call rings in. I have: 7 connected phones, but
used only 3 DSL filters provided to me on the phones that I was regularly
using at the time of the DSL trial usage period. Supposedly, the unfiltered
ones were the direct cause of the DSL hang-ups during call rings.
oldspammer: Your phone line characteristics, like mine, are bad. My trial ADSL would
drop too when the phone rang. The incoming phone line connected to a
connector that was installed in 1964 & has noticeable corrosion
discoloration on it (impedance mismatch). Friends have ADSL in newer homes
don't have problems w/incoming phone rings like I did. A telco guy said to
subscribe to their maintenance plan, get the line fixed up nicely, then
cancel the plan--in that way the service costs are significantly lower.
oldspammer: What about VDSL? I am currently using Rogers Cable in Ottawa, Canada. Their
fiber routes all signals to head end boxes in Toronto, hundreds of miles
away. From accounts I've been told that they use the cheapest backbone
connection to the USA that is available. They have so much routing
equipment, they ran out of IP addr. Traffic shaping may be the cause if
ping & speed test traffic are artificially boosted over that of data from
online game play. Games & servers use this to handicap each player.
oldspammer: I seem to recall that the various socket 1155 & 1150 CPUs have on chip GPU
for video support, but the socket 2011 do not. Many of the 2011 socket CPUs
have slightly larger cache on chip than their 115x socket cousins. If the
major priorities in gaming are rendering the 3d models the fastest, GPU
horsepower may likely be favoured in game engines, etc, rather than more
CPU cores? The Tek syndicate guy seems to like the AMD 8-core 8350 CPU.
Letsgorightnowyoupuppet: HAHAHAHA.. STFU
codgamefreak602: where ever the freak youre at your interent providers suck i get 40mbs down
Anthony Takata: What era are you from? Lot of outdated info from March of 2012...
SmellyClown: somehow this 21 minute video seem shorter then another video i watched that
was just 9 minutes
sheek1982: how out dated is this show!
ldchappell1: Speed test in San Francisco using Comcast Cable. Download speed: 7.21 MB/s
Upload speed: 4.70 MB/s
Enrique Llido: You forget that cable internet sucks during bad weather.
Mike Sucks at Halo: This video says it was uploaded in 2012, but my internet craps on the
so-called fast connections you were talking about w w w . speedtest .
marxvlog: It's astounding how much you got wrong in this video. Telco infrastructure
uses line pairing, so you share a line. There is no direct connection
between you and the telco. You share your dsl bandwidth with the other
users you're paired with.
Super_Slav: I dont need any logical cores only physical, games don't use it, core I5's
are better for gaming because they run cooler under overclock, also games
dont use more than 4 cores. The only advantage to i7's is cache but that's
minimal in games and a waste of money..
Askia Lee: cablevision, speedtest. 50Mps down and 19Mps up.
Super_Slav: cable is way better, ive had both and adsl sucks. No more disconnection
when the phone rings
oldspammer: MW3 & Black Ops 2 Xbox live gaming on cable has noticeable lag. Online
gamer friends of mine who were gaming since 2002 told me they've had cable
& DSL & had much less lag on DSL for whatever reasons. Ex., on cable, I am
routinely killed by enemy players who are not even on my screen until a
while after I'm dead. This happens to other players too. That's why some
guys can walk right through a stream of bullets & I'll be killed for no