Age Of Wonders III - Dwarf Theocrat - Part 3




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Justin White: Your goblins are a lot squishier than your dwarves. All those battles where you just barely scrapped by and saved your unit? Goblins would have been toast in the same situation. 

Divaad95: this games like warlock 2's more mature and geekier older brother

Danjal Veskandar: The devs must've been having a great day the Dire Penguins were being produced...

StormWarningTV: you know what a DIRE Penguin is? It's a Penguin just DIRE! :D 20:58

Nr4747: I think you should develope your empire more. More cities, more buildings etc. It seems you just wander around aimlessly with your armies and rebuild them - which is fine, but I'd just like to see that other side of the game at bit more aswell.

achmedaan: Quill please upload the next episode / just more of this game in general. You + this game = awesomeness!

Jean~Luc Picard: Cherubs are a good summon but they're basically just flying scouts. Although they could do decent damage when hitting a "heretic". 

Michael Winniford: OMG Quill I love you. I was waiting all night for this. Can't wait for the game to come out.

Fredrik Dunge: They are evil penguins seems a little redundant... they are penguins.

Cosamaru: The advantage of the Dwarven Prospectors is that they allow you to tunnel through the walls of the underground and make paths for yourself. You're probably not meant to have all that many, no more than 1 per army that's underground, if even that. They're like the cherubs or ravens, they're scout units that can also blaze trails for your main army.

Kade514: Dire penguin armies dedicated to advancing the cause of evil. *I* know what I'm using in my next RPG campaign regardless of the setting. "In the grim darkness of the far future there is only penguins!"

Lance Elliott: "We'll put in a cut here at the end of this turn" *checks the time of the video* I'm guessing that doesn't happen :p

xsubtownerx: Well Quill just unofficially confirmed what his prefered game is between this and Warlock 2. *cough* 31:47

toreyzyre: Evil vampire penguins...lmao I'm so getting this game whenever it comes out

DrSwov: 23:45 Your lack of faith in the Dwarf is disturbing. 1. Dwarf foot soldiers move the same distance as non-Dwarf foot soldiers (ie 4 hexes) 2. Their range units are neither worse nor better than other ranged units, just different. 3-AP ranged attacks are better when immobile and targeting soft targets. 1-AP attacks are better at flanking and taking down hard targets. 3. You are (presumably) comparing the ranged attacks of prospectors against swarm darters. This is not a fair comparison of ranged ability as prospectors are primarily for tunneling, not for combat. A fair comparison would be Dwarf crossbowmen to Swarm darters, or prospectors to untouchables.

ImperialGuardsman74: Goblin swarm darters are like that because the launch mosquitoes at the opponent. A mosquito cares not for range or line of sight.

ravneiv: The video thumbnail makes me miss Dwarf Fortress

JonathanDorikt: I really like the way Eqlan the Putrid looks as well as his name and skills, I think he is a good character to have overall.

Nr4747: Also: I think you need to click "Select Upgrade" to actually get your hero upgrades. You always just seem to click "Close" and I'm not sure that actually does anything (other than closing the upgrades menu, obviously). Edit: Nevermind, you doubleclicks seem to do the job.

yigit unan: these vids make me realize how great a storytelling material gaming can actually be... great job, quill18. 

qwertyui66771: You guys know what a dire penguin is. It's like a penguin but it's dire. 

Brian Walsh II: warlock 2 and this are going to be my new crack for the next couple of months I can tell.

vesmo lol: What the heck is master of magic? Does he mean heroes of might and magic?

franzlimit: I hope you will get your better summon smell^^ Nice playthrough; I think I need this game too, after releasing.

ckhawk00: Backing up to let them come to you is an option

Xerberus86: sorry post but a little tip regarding research. sometimes you have to research a bunch of cheap spells you might not have immediate use for in order to unlock their following spell research option (at least it was so in AoW:SM and it also seems to be in this entry of the series). in age of wonders shadow magic the spells you get are randomized and each time you research a spell, a new one takes the spot in the research ledger. so if you research blessing then another spell from one of your specializations should pop up in its place.

Ribby97: 14:47 mangled units still do full damage I think

yigit unan: 39:22 they will probably change it in the final version so damaged units will do less damage. AOW 2 was like that as well. actually any TBS where you got multiple creatures in a unit has to play that way.... so, i assume its a mistake.

n0bodykidd: it seems like the dwarves just do big damage but they cant stack attacks the goblins look like they have alot of range but little damage

Bob Wierdo: Its pronounced more-al

ckhawk00: Why do you keep building crappy units?

Divaad95: I wonder if there are particularly good race/class combinations? could just be that dwarves are a better late game factions? I highly doubt they are just badly balanced against everything

Xerberus86: the map is actually on medium (i checed again the start of this random map scenario). which might be a little too big for you quill18, but for every 4x fanatic, a huge map which actually is huge is a godsend! i personally hate when i play a 4x game that the maximum map size is practically only medium at best. remember, there is still a smaller option to choose from! huge maps mean longer playsessions with more AI factions, more goody huts, more independent armies / cities with more quests and more exploration (for me the most fun part of every 4x game). so your comment about the size of the map made me smile, can't wait until monday to finally sink into the age of wonders universe (again). thanks for creating this videos and shorten the time until the release.

xsubtownerx: Une chance que les Dire Penguins n'etait pas des rouges ou t'aurais été dans merde. ;)

MrChaosRegins: also commenting to prevent someone saying second 

GarlicPudding: Um, don't go after that dragon! He's good, and killing him would be counted as evil. And I'm pretty sure he was listed as a "recruit". Meaning you could RECRUIT HIM.

Reamonn Kennedy: I don't think Dwarves have bad units. They are what Dwarves generally are: big, slow, tanky. Dwarves rely on smart positioning and forcing the enemy to come to you in a way that is advantageous to you. It's also worth noting that although the dwarven ranged units have only one shot they have a much higher base damage than other ranged units with multi-shot. Goblins on the other hand are small, fast, and easy to kill but have higher range and mixed damage to compensate for that. As such they rely on hit and run tactics. My suggestion would be to mix your armies. Dwarven units for tanking the front line and Goblin Ranged units for their good ranged damage while taking some support units from whichever race you deem to be the best for you. That'll gives you an army that's jack of all trades. It may lose out to a highly specialise army but will be strong if you play it right. As for settling, there was a good place north of your goblin town with a number of potential buildings by the looks of it. Love this game btw so keep it coming! Maybe a bit more on Warlock too if you get the time... >.>

Notsospicy1: Quill theres a reason why commanders dont tank with ranged units : ) 

TheOllevonfripp: commenting to prevent comment saying "first"

Schuyler Roskam: Please do a full let's play of this game! You are my favorite civ strategist and I fell like you will be equally awesome playing/commentating Warlock 2.

Wannes De Baere: Quill why do you like brussels that much? ps: I live in Brussels

Lothario: Don't know if you're still playing this, but that area above sprouts is a great place for a city, what with the great farm, water node and a few others 

Ironzealot7531: That's really lame that whittling a unit down does nothing to its attack power. That's something that should really be changed if possible.

Dirk Tillaard: lets use cherubs as scouts please :)

Mathayus: Hi Quill! Is the next part coming out soon? I'm soooooo much waiting for that!

Johann Egedal: I find it funny how you said earlier "they're just goblins!", and then later you promptly decided that goblin units are superior to dwarf units. =P

Boncho Sloncho: ActivTrades

Nicholas Calokerinos: Does the dwarf builder unit allow you to build roads from one city to another?

Dustin Davis: i remember having the same confusion when playing HoMM and remembering master of magic.. HoMM you have to kill the unit off entirely. I learned this after losing my hero at the very end of an epic battle to some cheap half dead summoned unit.

Cexial: MOAAR! :)
Rating:
Age of Wonders III - Dwarf Theocrat - Part 3 5 out of 5

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Age of Wonders III - Dwarf Theocrat - Part 3