Justin White: Your goblins are a lot squishier than your dwarves. All those battles
where you just barely scrapped by and saved your unit? Goblins would have
been toast in the same situation.
Divaad95: this games like warlock 2's more mature and geekier older brother
Danjal Veskandar: The devs must've been having a great day the Dire Penguins were being
StormWarningTV: you know what a DIRE Penguin is? It's a Penguin just DIRE! :D 20:58
Nr4747: I think you should develope your empire more. More cities, more buildings
etc. It seems you just wander around aimlessly with your armies and rebuild
them - which is fine, but I'd just like to see that other side of the game
at bit more aswell.
achmedaan: Quill please upload the next episode / just more of this game in general.
You + this game = awesomeness!
Jean~Luc Picard: Cherubs are a good summon but they're basically just flying scouts.
Although they could do decent damage when hitting a "heretic".
Michael Winniford: OMG Quill I love you. I was waiting all night for this. Can't wait for
the game to come out.
Fredrik Dunge: They are evil penguins seems a little redundant... they are penguins.
Cosamaru: The advantage of the Dwarven Prospectors is that they allow you to tunnel
through the walls of the underground and make paths for yourself. You're
probably not meant to have all that many, no more than 1 per army that's
underground, if even that. They're like the cherubs or ravens, they're
scout units that can also blaze trails for your main army.
Kade514: Dire penguin armies dedicated to advancing the cause of evil.
*I* know what I'm using in my next RPG campaign regardless of the setting.
"In the grim darkness of the far future there is only penguins!"
Lance Elliott: "We'll put in a cut here at the end of this turn"
*checks the time of the video*
I'm guessing that doesn't happen :p
xsubtownerx: Well Quill just unofficially confirmed what his prefered game is between
this and Warlock 2. *cough* 31:47
toreyzyre: Evil vampire penguins...lmao I'm so getting this game whenever it comes out
Your lack of faith in the Dwarf is disturbing.
1. Dwarf foot soldiers move the same distance as non-Dwarf foot soldiers
(ie 4 hexes)
2. Their range units are neither worse nor better than other ranged units,
just different. 3-AP ranged attacks are better when immobile and targeting
soft targets. 1-AP attacks are better at flanking and taking down hard
3. You are (presumably) comparing the ranged attacks of prospectors against
swarm darters. This is not a fair comparison of ranged ability as
prospectors are primarily for tunneling, not for combat. A fair comparison
would be Dwarf crossbowmen to Swarm darters, or prospectors to
ImperialGuardsman74: Goblin swarm darters are like that because the launch mosquitoes at the
opponent. A mosquito cares not for range or line of sight.
ravneiv: The video thumbnail makes me miss Dwarf Fortress
JonathanDorikt: I really like the way Eqlan the Putrid looks as well as his name and
skills, I think he is a good character to have overall.
Nr4747: Also: I think you need to click "Select Upgrade" to actually get your hero
upgrades. You always just seem to click "Close" and I'm not sure that
actually does anything (other than closing the upgrades menu, obviously).
Edit: Nevermind, you doubleclicks seem to do the job.
yigit unan: these vids make me realize how great a storytelling material gaming can
actually be... great job, quill18.
qwertyui66771: You guys know what a dire penguin is. It's like a penguin but it's dire.
Brian Walsh II: warlock 2 and this are going to be my new crack for the next couple of
months I can tell.
vesmo lol: What the heck is master of magic? Does he mean heroes of might and magic?
franzlimit: I hope you will get your better summon smell^^
Nice playthrough; I think I need this game too, after releasing.
ckhawk00: Backing up to let them come to you is an option
Xerberus86: sorry post but a little tip regarding research. sometimes you have to
research a bunch of cheap spells you might not have immediate use for in
order to unlock their following spell research option (at least it was so
in AoW:SM and it also seems to be in this entry of the series).
in age of wonders shadow magic the spells you get are randomized and each
time you research a spell, a new one takes the spot in the research ledger.
so if you research blessing then another spell from one of your
specializations should pop up in its place.
Ribby97: 14:47 mangled units still do full damage I think
yigit unan: 39:22 they will probably change it in the final version so damaged units
will do less damage. AOW 2 was like that as well. actually any TBS where
you got multiple creatures in a unit has to play that way.... so, i assume
its a mistake.
n0bodykidd: it seems like the dwarves just do big damage but they cant stack attacks
the goblins look like they have alot of range but little damage
Bob Wierdo: Its pronounced more-al
ckhawk00: Why do you keep building crappy units?
Divaad95: I wonder if there are particularly good race/class combinations? could just
be that dwarves are a better late game factions? I highly doubt they are
just badly balanced against everything
Xerberus86: the map is actually on medium (i checed again the start of this random map
scenario). which might be a little too big for you quill18, but for every
4x fanatic, a huge map which actually is huge is a godsend! i personally
hate when i play a 4x game that the maximum map size is practically only
medium at best. remember, there is still a smaller option to choose from!
huge maps mean longer playsessions with more AI factions, more goody huts,
more independent armies / cities with more quests and more exploration (for
me the most fun part of every 4x game).
so your comment about the size of the map made me smile, can't wait until
monday to finally sink into the age of wonders universe (again).
thanks for creating this videos and shorten the time until the release.
xsubtownerx: Une chance que les Dire Penguins n'etait pas des rouges ou t'aurais
été dans merde. ;)
MrChaosRegins: also commenting to prevent someone saying second
GarlicPudding: Um, don't go after that dragon! He's good, and killing him would be counted
as evil. And I'm pretty sure he was listed as a "recruit". Meaning you
could RECRUIT HIM.
Reamonn Kennedy: I don't think Dwarves have bad units. They are what Dwarves generally are:
big, slow, tanky. Dwarves rely on smart positioning and forcing the enemy
to come to you in a way that is advantageous to you. It's also worth noting
that although the dwarven ranged units have only one shot they have a much
higher base damage than other ranged units with multi-shot. Goblins on the
other hand are small, fast, and easy to kill but have higher range and
mixed damage to compensate for that. As such they rely on hit and run
tactics. My suggestion would be to mix your armies. Dwarven units for
tanking the front line and Goblin Ranged units for their good ranged damage
while taking some support units from whichever race you deem to be the best
for you. That'll gives you an army that's jack of all trades. It may lose
out to a highly specialise army but will be strong if you play it right. As
for settling, there was a good place north of your goblin town with a
number of potential buildings by the looks of it. Love this game btw so
keep it coming! Maybe a bit more on Warlock too if you get the time... >.>
Notsospicy1: Quill theres a reason why commanders dont tank with ranged units : )
TheOllevonfripp: commenting to prevent comment saying "first"
Schuyler Roskam: Please do a full let's play of this game! You are my favorite civ
strategist and I fell like you will be equally awesome playing/commentating
Wannes De Baere: Quill why do you like brussels that much?
ps: I live in Brussels
Lothario: Don't know if you're still playing this, but that area above sprouts is a
great place for a city, what with the great farm, water node and a few
Ironzealot7531: That's really lame that whittling a unit down does nothing to its attack
power. That's something that should really be changed if possible.
Dirk Tillaard: lets use cherubs as scouts please :)
Mathayus: Hi Quill! Is the next part coming out soon? I'm soooooo much waiting for
Johann Egedal: I find it funny how you said earlier "they're just goblins!", and then
later you promptly decided that goblin units are superior to dwarf units.
Boncho Sloncho: ActivTrades
Nicholas Calokerinos: Does the dwarf builder unit allow you to build roads from one city to
Dustin Davis: i remember having the same confusion when playing HoMM and remembering
master of magic.. HoMM you have to kill the unit off entirely. I learned
this after losing my hero at the very end of an epic battle to some cheap
half dead summoned unit.
Cexial: MOAAR! :)
Age of Wonders III - Dwarf Theocrat - Part 35
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